Now we are living in the age of comics as air - Osamu Tezuka
Monday, January 26, 2009
Tuesday, January 13, 2009
Another example of Knobb's Law
Twitter has an image problem
image courtesy of vikavalter.com, (c) 2007 All Rights Reserved.
[reposted from a comment submitted to a Telegraph article, Twittering is for Twits]
Twitter has an image problem.
This is clear from this article, where Bryony [Gordon] voices many of the common misconceptions about the service.
People think it is about *broadcasting* your life's minutiae.
Not true. Twitter is about *listening* to what other people have to say, and, when appropriate, joining in the conversation.
For an online journalist to say she ignores Twitter, is a bit like a political journalist saying she has no time to listen to what the MPs are 'blathering on about' in Parliament.
It's conversation, plain and simple. You can participate, or you can plug your ears and let people talk around you instead of with you.
Thursday, May 01, 2008
May day - Television off
I'd been thinking about doing this, and after watching Clay Shirky's inspiring talk -- it cinched the idea.
No watching television (or downloaded shows) all month for me.
I'll try to download anything I don't want to miss -- to watch in June.
Let's see if I can make better use of my cognitive surplus!
Tuesday, April 29, 2008
Got a brand new bag
Lately, I've been fairly vocal about how Information Architecture and User Experience Design practices need to evolve to keep pace with the changes in the industry. (Call it Web 2.0 if you must)
Well, after a meeting of like-minds at Agency.com, I've accepted a position as the Head of Information Architecture for the London office.
It's an exciting opportunity to breathe life into some of these ideas and see how they work in practice.
Wednesday, April 02, 2008
The iPhone Collection
Friday, March 28, 2008
Information Architecture is Broken
Wednesday, March 05, 2008
Wireframes are Dead
They died in 2002 actually.
Anyone in UXD is aware that the page-based metaphor used in design documentation is ill equipped to deal with the sort of interaction design that is now considered a standard part of 'web 2.0' design.
So what's next?